v1.2.4
UC *
Sig 3"
▼ Upgrades ▼
Killer Drone
Drone I
0
1
1
0
0
Structure
1
Fuel
1
WeaponACASMa
Missiles: AC (Autofire, Autohit: T)000
Missiles: AS (Autofire, Swarm)050
Traits: Cloak, Self Destruct
v1.2.4
UC *
Sig 3"
▼ Upgrades ▼
Sentry Drone
Drone II
3
1
1
0
1
Structure
1
2
Fuel
1
WeaponACASMa
Beam Projector (Autofire)330
Traits: Controllable, Stealth
v1.2.4
UC *
Sig 3"
▼ Upgrades ▼
Observer Drone
Drone II
3
1
1
0
2
Structure
1
2
Fuel
1
WeaponACASMa
Traits: Cloak, Controllable, TD
v1.2.4
UC *
Sig 3"
▼ Upgrades ▼
Hunter-Killer
Drone III
6
1
2
0
2
Structure
1
|
1
2
Fuel
1
2
WeaponACASMa
Beam Projector330
Traits: Controllable, Interceptor, Stealth
v1.2.4
UC *
Sig 3"
▼ Upgrades ▼
Hunter-Ripper
Drone III
6
1
2
0
0
Structure
1
|
1
2
Fuel
1
2
WeaponACASMa
LanceSKSK2
Traits: Controllable, Interceptor, Stealth
v1.2.4
UC 4
Sig 3"
▼ Upgrades ▼
Cerberus
8
TV
Exo-Armor
5
2
3
1
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
LanceSKSK2
Mass Driver (Sniper)220
Traits: ECCM:1, Formation
v1.2.4
UC 1
Sig 3"
▼ Upgrades ▼
Dragon Striker
40
TV
Exo-Armor
4
ST
4
3
1
Structure
1
|
1
2
|
2
3
|
3
4
5
6
Fuel
1
2
3
WeaponACASMa
Beam Projector321
Kinetic Cannon221
LanceSKSK2
Mass Driver (Snub)220
Missiles: AC310
Missiles: Nuke (Limited)330
Traits: Comms, Reactive Armor:1
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Fury
13
TV
Exo-Armor
7
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
4
WeaponACASMa
Mass Driver (AP)220
Missiles: AC21ST-1
Missiles: AS12ST-1
Traits: Comms, Fast
v1.2.4
UC 4
Sig 3"
▼ Upgrades ▼
Syreen
11
TV
Exo-Armor
7
2
3
0
0
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
4
WeaponACASMa
Beam Projector x2 (Link)12ST-1
Missiles: AS12ST-1
Traits: ECM:1, Fast, Interceptor
v1.2.4
UC 6
Sig 3"
▼ Upgrades ▼
Wraith
4
TV
Fighter
8
1
3
1
1
Structure
1
|
1
2
|
2
3
Fuel
1
2
WeaponACASMa
Particle Cannon (Snub)221
Traits: Evasive, Fast, Formation
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Wraith Bomber
8
TV
Fighter
7
2
3
1
1
Structure
1
|
1
2
|
2
3
Fuel
1
2
WeaponACASMa
Mass Driver (Snub)220
Missiles: AC (Swarm)200
Traits: Evasive, Fast, Heavy
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Wraith Recon
8
TV
Fighter
8
1
3
1
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
WeaponACASMa
Particle Cannon221
Traits: ECCM:1, Evasive, Fast, Sensor Array, TD
v1.2.4
UC 6
Sig 3"
▼ Upgrades ▼
Wyvern
5
TV
Exo-Armor
4
2
3
0
2
Structure
1
|
1
2
Fuel
1
2
3
WeaponACASMa
LanceSKSK2
Mass Driver (Snub)220
Missiles: AC211
Traits: Formation
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Wyvern Bomber
9
TV
Exo-Armor
4
ST
3
0
1
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Beam Projector120
LanceSKSK2
Missiles: AC (Swarm)200
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Wyvern Marine
10
TV
Exo-Armor
4
ST
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Beam Projector120
LanceSKSK2
Mass Driver (Snub)220
Missiles: AC21ST-1
v1.2.4
UC 3
Sig 3"
▼ Upgrades ▼
Hector
14
TV
Exo-Armor
6
2
3
0
1
Structure
1
|
1
2
|
2
3
4
Fuel
1
2
3
4
WeaponACASMa
LanceSKSK2
Missiles: AS12ST-1
Particle Cannon22ST-1
Traits: Fast, Interceptor, Shield
v1.2.4
UC 3
Sig 3"
▼ Upgrades ▼
Lancer
13
TV
Fighter
9
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
4
WeaponACASMa
Beam Projector130
Missiles: AS (Swarm)131
Traits: Evasive, Fast, Interceptor
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Lancer Bomber
10
TV
Fighter
7
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Missiles: AC (Swarm)200
Missiles: AS121
Particle Cannon (Precise)221
Traits: Evasive, Fast, Heavy
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Lancer Recon
10
TV
Fighter
9
1
3
0
3
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Beam Projector120
Missiles: AS121
Traits: Comms, ECCM:1, ECM:1, Evasive, Fast, Sensor Array
v1.2.4
UC 4
Sig 3"
▼ Upgrades ▼
Pathfinder
10
TV
Exo-Armor
5
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
LanceSKSK2
Missiles: AC21ST-1
Particle Cannon22ST-1
Traits: ECCM:1, ECM:1
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Pathfinder Recon
10
TV
Exo-Armor
5
1
3
0
3
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
LanceSKSK2
Missiles: AC21ST-1
Particle Cannon22ST-1
Traits: ECCM:1, ECM:1, TD
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Pathfinder Sniper
10
TV
Exo-Armor
5
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
LanceSKSK2
Mass Driver (Sniper)221
Missiles: AC21ST-1
Traits: ECCM:1, ECM:1
v1.2.4
UC 4
Sig 3"
▼ Upgrades ▼
Retaliator
8
TV
Exo-Armor
5
2
3
1
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
LanceSKSK2
Mass Driver (Precise)220
Missiles: AC21ST-1
Traits: ECCM:1
v1.2.4
UC 1
Sig 3"
▼ Upgrades ▼
Stormrider
41
TV
Exo-Armor
5
ST
4
3
2
Structure
1
|
1
2
|
2
3
|
3
4
5
6
Fuel
1
2
WeaponACASMa
Beam Projector x2 (AP, Sniper)312
LanceSKSK2
Mass Driver220
Missiles: AC31ST-1
Missiles: AS12ST-1
Traits: Comms, ECCM:1, ECM:1
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Vindicator
16
TV
Exo-Armor
3
ST
3
2
2
Structure
1
|
1
2
|
2
3
|
3
Fuel
1
2
3
WeaponACASMa
Beam Projector221
LanceSKSK2
Mass Driver (AP, Sniper)220
Missiles: AC211
Traits: Heavy
v1.2.4
UC 4
Sig 1"
▼ Upgrades ▼
Bonebreaker
10
TV
Exo-Armor
5
2
3
0
1
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Kinetic Cannon x2 (Link, Snub)22ST-1
LanceSKSK2
Traits: ECM:1, Fast, Grappler
v1.2.4
UC 3
Sig 1"
▼ Upgrades ▼
Brunnhilde
16
TV
Fighter
10
2
4
0
2
Structure
1
2
3
4
Fuel
1
2
3
4
WeaponACASMa
Beam Projector130
Missiles: AS (CMM)12ST-1
Traits: ECM:1, Evasive, Fast, Interceptor
v1.2.4
UC 2
Sig 1"
▼ Upgrades ▼
Brunnhilde Recon
16
TV
Fighter
10
1
4
0
4
Structure
1
2
3
4
Fuel
1
2
3
WeaponACASMa
Beam Projector130
Traits: ECM:1, Evasive, Fast, Sensor Array, TD
v1.2.4
UC 2
Sig 1"
▼ Upgrades ▼
Kaminari
14
TV
Exo-Armor
4
2
3
2
2
Structure
1
|
1
2
|
2
3
|
3
Fuel
1
2
3
WeaponACASMa
Kinetic Cannon (Sniper)22ST-1
Mass Driver220
Missiles: AS (CMM)12ST-1
Traits: ECM:1, Evasive
v1.2.4
UC 1
Sig 1"
▼ Upgrades ▼
Korikaze
17
TV
Exo-Armor
5
2
4
0
0
Structure
1
|
1
2
|
2
3
4
Fuel
1
2
3
4
WeaponACASMa
Beam Projector12ST-1
Lance x2 (Link)SKSK2
Traits: Cloak, ECM:1, Evasive, Fast, Grappler, Interceptor
v1.2.4
UC 4
Sig 1"
▼ Upgrades ▼
Reinzi
10
TV
Fighter
7
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Drone Bays: 1
1
1
Missiles: AS (CMM)122
Particle Cannon221
Traits: Heavy, Stealth
v1.2.4
UC 3
Sig 1"
▼ Upgrades ▼
Reinzi Bomber
11
TV
Fighter
7
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Missiles: AC (Swarm)200
Missiles: AS (CMM)122
Particle Cannon (Precise)221
Traits: Heavy, Stealth
v1.2.4
UC 4
Sig 1"
▼ Upgrades ▼
Ryu
8
TV
Exo-Armor
5
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Beam Projector12ST-1
LanceSKSK2
Missiles: AS (CMM)12ST-1
Traits: Fast, Stealth
v1.2.4
UC 2
Sig 1"
▼ Upgrades ▼
Ryu Anti-Ship
9
TV
Exo-Armor
5
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Beam Projector12ST-1
LanceSKSK2
Missiles: AC30ST
Traits: Fast, Stealth
v1.2.4
UC 4
Sig 1"
▼ Upgrades ▼
Ryu Interceptor
10
TV
Exo-Armor
5
2
3
0
1
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
4
WeaponACASMa
Beam Projector12ST-1
LanceSKSK2
Missiles: AS (CMM)12ST-1
Traits: Fast, Interceptor, Stealth
v1.2.4
UC 1
Sig 1"
▼ Upgrades ▼
Sakura
41
TV
Exo-Armor
5
ST
4
2
3
Structure
1
|
1
2
|
2
3
|
3
4
5
6
Fuel
1
2
3
WeaponACASMa
Beam Projector x2 (Link, Sniper)312
Drone Bays: 1
1
1
3
Lance x2 (Link)SKSK2
Missiles: AC211
Missiles: AS (CMM)122
Traits: Comms, ECCM:2, Stealth
v1.2.4
UC 6
Sig 3"
▼ Upgrades ▼
Defender
8
TV
Exo-Armor
4
2
3
0
1
Structure
1
|
1
2
3
Fuel
1
2
3
WeaponACASMa
Beam Projector (AP)22ST
Missiles: AC21ST
Traits: Comms
v1.2.4
UC 4
Sig 3"
▼ Upgrades ▼
Explorer
8
TV
Exo-Armor
5
2
3
0
1
Structure
1
|
1
2
3
Fuel
1
2
3
WeaponACASMa
Mass Driver (AP)220
Missiles: AS12ST
Traits: Comms
v1.2.4
UC 4
Sig 3"
▼ Upgrades ▼
Mentor
10
TV
Exo-Armor
4
2
3
2
1
Structure
1
|
1
2
|
2
3
|
3
Fuel
1
2
3
WeaponACASMa
Lance x2 (Link)SKSK2
Missiles: AC21ST
Particle Cannon22ST
Traits: Comms
v1.2.4
UC 4
Sig 3"
▼ Upgrades ▼
Charger
13
TV
Fighter
6
4
3
0
1
Structure
1
|
1
2
|
2
Fuel
1
2
WeaponACASMa
Beam Projector220
Mass Driver (Snub)221
Missiles: AS302
Missiles: AS122
Traits: Interceptor
v1.2.4
UC 1
Sig 3"
▼ Upgrades ▼
Sensei
30
TV
Exo-Armor
3
ST
4
3
2
Structure
1
|
1
2
|
2
3
|
3
4
|
4
Fuel
1
2
WeaponACASMa
Beam Projector (AP)221
Lance x2 (Link)SKSK2
Mass Driver (AP)221
Particle Cannon x2 (Link, Sniper)313
Traits: Comms
v1.2.4
UC 4
Sig 3"
▼ Upgrades ▼
Agares
12
TV
Fighter
9
2
3
0
2
Structure
1
|
1
2
|
2
Fuel
1
2
3
4
WeaponACASMa
Beam Projector (+1F)120
Missiles: AC211
Traits: Energy Armor:1, Evasive, Fast, Interceptor
v1.2.4
UC 3
Sig 3"
▼ Upgrades ▼
Bael
10
TV
Exo-Armor
6
2
3
0
2
Structure
1
|
1
2
|
2
3
4
Fuel
1
2
WeaponACASMa
LanceSKSK2
Mass Driver (Sniper)222
Missiles: AC21ST-1
Traits: Energy Armor:1, Fast
v1.2.4
UC 3
Sig 3"
▼ Upgrades ▼
Brimstone
11
TV
Exo-Armor
5
2
3
0
2
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
Lance x2 (Link)SKSK2
Mass Driver220
Traits: Energy Armor:1, Evasive, Fast, Grappler, Interceptor
v1.2.4
UC 3
Sig 3"
▼ Upgrades ▼
Brimstone Recon
13
TV
Exo-Armor
5
2
3
0
3
Structure
1
|
1
2
|
2
3
Fuel
1
2
WeaponACASMa
LanceSKSK2
Mass Driver220
Traits: ECM:1, Energy Armor:1, Evasive, Fast, TD
v1.2.4
UC 3
Sig 3"
▼ Upgrades ▼
Brimstone Anti-Ship
11
TV
Exo-Armor
5
2
3
0
3
Structure
1
|
1
2
|
2
3
Fuel
1
2
3
WeaponACASMa
LanceSKSK2
Mass Driver220
Missiles: AC20ST
Traits: Energy Armor:1, Evasive, Fast
Description
Grants +1 Skill.
Ace
4
TV
Description
Grants the Heavy trait.
Plot Armor
4
TV
Description
This model starts the game in the Extra Fueled state and cannot start the game Embarked.
Fuel Tanks
2
TV
Description
This model gains a 3/3/0, Limited Missile: Nuke.
Nuke
7
TV
Appalachian
10
TV
v1.2.4
UC 1
Sig 6"
▼ Upgrades ▼
Cargo Ship
1
2
2
1
ForeP/SAft
0 0 0
WeaponArcACASMa
Kinetic Cannon IA220
Systems: Sensor Array
Traits: Cargo:4, Sluggish
1-2: Defense
1
|
1
2
|
2
3-4: Sensors
1
|
1
5-6: Thrusters
1
2

Structure
1
2
3
4
Marines
1
Birmingham
72
TV
v1.2.4
UC 1
Sig 9"
▼ Upgrades ▼
Fleet Carrier
3
2
3
1
ForeP/SAft
2 2 0
WeaponArcACASMa
Kinetic Cannon III (Snub)A332
Kinetic Cannon III x2 (Link, Snub)T332
Missiles: AC II x2 (Link)F423
Systems: Hanger:5
Launcher
Sensor Array
Traits: Reactive Armor:1, Repair:1, Sluggish
1-2: Defense
1
|
1
2
|
2
3
4
5
3-4: Sensors
1
|
1
2
|
2
3
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
5
6
Marines
1
2
3
4
5
6
Bricriu
26
TV
v1.2.4
UC 3
Sig 6"
▼ Upgrades ▼
Corvette
2
3
3
2
ForeP/SAft
0 0 0
WeaponArcACASMa
Kinetic Cannon II (Link, Snub)F/P331
Kinetic Cannon II (Link, Snub)F/S331
Particle Cannon II x2 (Link, Snub)F333
Traits: Escort, Evasive, Reactive Armor:1
1-2: Defense
1
|
1
2
3
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
2
3

Structure
1
2
Marines
1
2
3
4
Ch'in
21
TV
v1.2.4
UC 3
Sig 6"
▼ Upgrades ▼
Frigate
2
4
3
2
ForeP/SAft
0 0 0
WeaponArcACASMa
Drone Bays: 1F
1
1
2
2
Kinetic Cannon IIT331
Traits: Escort, Evasive
1-2: Defense
1
|
1
2
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
2
3

Structure
1
2
Marines
1
2
Charon
11
TV
v1.2.4
UC 1
Sig 6"
▼ Upgrades ▼
Cargo Ship
1
2
2
1
ForeP/SAft
0 0 0
WeaponArcACASMa
Kinetic Cannon IA220
Particle Cannon I x2 (Link)T222
Traits: Cargo:2
1-2: Defense
1
|
1
2
3-4: Sensors
1
|
1
5-6: Thrusters
1
2

Structure
1
2
3
4
Marines
1
Constantinople
48
TV
v1.2.4
UC 3
Sig 6"
▼ Upgrades ▼
Assault Carrier
3
3
3
1
ForeP/SAft
2 0 0
WeaponArcACASMa
Kinetic Cannon II (Snub)A331
Kinetic Cannon II x2 (Link, Snub)F/P/S331
Missiles: AS IF132
Particle Cannon II (Snub)F333
Systems: Hanger:1
Traits: Assault Craft, Reactive Armor:1
1-2: Defense
1
|
1
2
|
2
3-4: Sensors
1
|
1
2
|
2
5-6: Thrusters
1
|
1
2
|
2
3

Structure
1
2
3
4
Marines
1
2
3
4
5
6
7
8
Detroit
25
TV
v1.2.4
UC 1
Sig 12"
▼ Upgrades ▼
Fleet Support
1
1
3
1
ForeP/SAft
0 0 0
WeaponArcACASMa
Kinetic Cannon III (Snub)A332
Missiles: AS IF132
Systems: Dock
Sensor Array
Traits: Cargo:12, Tender
1-2: Defense
1
|
1
2
|
2
3
|
3
3-4: Sensors
1
|
1
2
|
2
5-6: Thrusters
1
|
1
2
|
2
3
|
3

Structure
1
2
3
4
5
6
7
8
Marines
1
2
3
4
Hachiman
47
TV
v1.2.4
UC 3
Sig 6"
▼ Upgrades ▼
Destroyer
3
3
3
1
ForeP/SAft
2 2 2
WeaponArcACASMa
Beam Projector III (Link)F/P333
Beam Projector III (Link)F/S333
Missiles: AC IIIF524
Missiles: AS IF132
Particle Cannon III (Link)F/P444
Particle Cannon III (Link)F/S444
1-2: Defense
1
|
1
2
3
4
5
3-4: Sensors
1
|
1
2
3
5-6: Thrusters
1
|
1
2
|
2
3

Structure
1
2
3
4
Marines
1
2
3
4
Hammerhead
62
TV
v1.2.4
UC 1
Sig 9"
▼ Upgrades ▼
Dreadnought
5
2
3
1
ForeP/SAft
2 3 0
WeaponArcACASMa
Kinetic Cannon II (Link, Snub)A331
Kinetic Cannon III x2 (Link, Snub)T332
Mass Driver SPNSPN414
Missiles: AC IIF423
Systems: Hanger:1
Launcher
Traits: Reactive Armor:1, Repair:1, Sluggish
1-2: Defense
1
|
1
2
|
2
3
4
3-4: Sensors
1
|
1
2
|
2
3
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
5
6
Marines
1
2
3
4
Hydra
19
TV
v1.2.4
UC 3
Sig 6"
▼ Upgrades ▼
Frigate
1
4
3
2
ForeP/SAft
0 0 0
WeaponArcACASMa
Kinetic Cannon IT220
Systems: Barrier
Traits: Escort
1-2: Defense
1
|
1
2
3
4
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
2
3

Structure
1
2
Marines
1
2
Icarus
13
TV
v1.2.4
UC 1
Sig 6"
▼ Upgrades ▼
Cargo Ship
1
2
2
1
ForeP/SAft
0 0 0
WeaponArcACASMa
Kinetic Cannon IA220
Particle Cannon I x2 (Link)T222
Traits: Fire Ship, Fuel Tanks
1-2: Defense
1
|
1
2
|
2
3-4: Sensors
1
|
1
5-6: Thrusters
1
2

Structure
1
2
3
4
Marines
1
Narwal
42
TV
v1.2.4
UC 1
Sig 6"
▼ Upgrades ▼
Bombard
3
2
3
1
ForeP/SAft
0 2 0
WeaponArcACASMa
Kinetic Cannon II (Link, Snub)F/P331
Kinetic Cannon II (Link, Snub)F/S331
Mass Driver SPN (AP)SPN414
Missiles: AC IIF423
Traits: Reactive Armor:1, Sluggish
1-2: Defense
1
|
1
2
3
3-4: Sensors
1
|
1
2
3
4
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
Marines
1
2
3
4
Poseidon
83
TV
v1.2.4
UC 2
Sig 9"
▼ Upgrades ▼
Battleship
6
2
3
1
ForeP/SAft
3 3 2
WeaponArcACASMa
Kinetic Cannon II x2 (Link, Snub)F/P331
Kinetic Cannon II x2 (Link, Snub)F/S331
Missiles: AC IIIF524
Missiles: AS IIF143
Particle Cannon III x2 (Link, Snub)T444
Systems: Hanger:3
Launcher
Traits: Reactive Armor:1, Sluggish
1-2: Defense
1
|
1
2
|
2
3
4
5
3-4: Sensors
1
|
1
2
|
2
3
|
3
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
5
6
Marines
1
2
3
4
5
6
Tengu
44
TV
v1.2.4
UC 3
Sig 6"
▼ Upgrades ▼
Escort Carrier
2
3
3
1
ForeP/SAft
2 0 0
WeaponArcACASMa
Missiles: AC IF312
Missiles: AS IIF143
Systems: Hanger:2
Launcher
Traits: Escort, Evasive, Reactive Armor:1
1-2: Defense
1
|
1
2
|
2
3
4
3-4: Sensors
1
|
1
2
3
5-6: Thrusters
1
|
1
2
3

Structure
1
2
3
Marines
1
2
3
Uller
31
TV
v1.2.4
UC 3
Sig 6"
▼ Upgrades ▼
Drone Cruiser
2
3
3
2
ForeP/SAft
2 0 0
WeaponArcACASMa
Drone Bays: 1F
1
1
2
2
Drone Bays: 1F
3
3
1-2: Defense
1
2
3
3-4: Sensors
1
|
1
2
|
2
3
5-6: Thrusters
1
|
1
2
3

Structure
1
2
3
Marines
1
2
3
Alexander
49
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Destroyer
3
3
3
2
ForeP/SAft
2 2 0
WeaponArcACASMa
Kinetic Cannon II (Link)F/P331
Kinetic Cannon II (Link)F/S331
Missiles: AC IIF423
Particle Cannon IIIF444
Systems: Barrier
Traits: Fast
1-2: Defense
1
|
1
2
|
2
3
4
5
3-4: Sensors
1
|
1
2
|
2
3
5-6: Thrusters
1
|
1
2
|
2
3

Structure
1
2
3
Marines
1
2
3
Athena
47
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Destroyer
3
4
3
3
ForeP/SAft
2 2 0
WeaponArcACASMa
Beam Projector IIF332
Kinetic Cannon II (Link)F/P331
Kinetic Cannon II (Link)F/S331
Missiles: AC IIF423
Systems: Sensor Array
Traits: Fast
1-2: Defense
1
|
1
2
3
4
3-4: Sensors
1
|
1
2
3
5-6: Thrusters
1
|
1
2
|
2
3

Structure
1
2
3
Marines
1
2
3
Corsair
26
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Frigate
2
3
3
2
ForeP/SAft
0 0 0
WeaponArcACASMa
Missiles: AC I (Torpedo)F312
Missiles: AS IIT143
Particle Cannon IIF333
Traits: Escort, Evasive
1-2: Defense
1
|
1
2
3
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
|
1
2
3

Structure
1
2
3
Marines
1
2
Forge
35
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Patrol Carrier
2
3
3
1
ForeP/SAft
0 0 0
WeaponArcACASMa
Kinetic Cannon II (Link)F/P331
Kinetic Cannon II (Link)F/S331
Missiles: AC I (Torpedo)F312
Systems: Catapult
Hanger:2
Traits: Repair:1
1-2: Defense
1
|
1
2
3
4
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
|
1
2
3

Structure
1
2
3
Marines
1
2
Gagarin
24
TV
v1.2.4
UC 1
Sig 12"
▼ Upgrades ▼
Tender
1
1
3
1
ForeP/SAft
0 0 0
WeaponArcACASMa
Missiles: AC IIT423
Systems: Dock
Traits: Cargo:12, Sluggish, Tender
1-2: Defense
1
|
1
2
|
2
3
|
3
4
|
4
3-4: Sensors
1
|
1
2
|
2
5-6: Thrusters
1
|
1
2
|
2
3
|
3

Structure
1
2
3
4
5
6
7
8
Marines
1
2
3
4
Godsfire
79
TV
v1.2.4
UC 1
Sig 9"
▼ Upgrades ▼
Command Carrier
4
2
5
1
ForeP/SAft
3 2 0
WeaponArcACASMa
Drone Bays: 2F
3
3
3
3
Kinetic Cannon III (Link)F/P332
Kinetic Cannon III (Link)F/S332
Missiles: AS IIT143
Particle Cannon III (Link)F/P444
Particle Cannon III (Link)F/S444
Systems: Hanger:4
Launcher
Traits: Command, Sluggish
1-2: Defense
1
|
1
2
|
2
3
|
3
4
|
4
5
3-4: Sensors
1
|
1
2
|
2
3
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
5
6
Marines
1
2
3
4
5
Intrepid
27
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Logistics Ship
2
2
3
1
ForeP/SAft
0 0 0
WeaponArcACASMa
Kinetic Cannon I x2 (Link)F/P220
Kinetic Cannon I x2 (Link)F/S220
Missiles: AC IT312
Systems: Hanger:1
Traits: Assault Craft, Cargo:2, Repair:1, Sluggish
1-2: Defense
1
|
1
2
3
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
Marines
1
2
3
4
5
6
Javelin
22
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Drone Frigate
2
4
3
2
ForeP/SAft
0 0 0
WeaponArcACASMa
Drone Bays: 1F
1
1
2
2
Kinetic Cannon II (Link)F/P331
Kinetic Cannon II (Link)F/S331
Traits: Escort, Evasive
1-2: Defense
1
|
1
2
3
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
2
3

Structure
1
2
Marines
1
2
Lennox
10
TV
v1.2.4
UC 1
Sig 9"
▼ Upgrades ▼
Cargo Ship
1
2
3
1
ForeP/SAft
0 0 0
Systems: Hanger:1
Traits: Cargo:6, Repair:1, Sluggish
1-2: Defense
1
|
1
2
|
2
3
|
3
3-4: Sensors
1
|
1
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
5
6
Marines
1
2
3
Majestic
90
TV
v1.2.4
UC 1
Sig 9"
▼ Upgrades ▼
Fleet Carrier
4
2
3
1
ForeP/SAft
2 2 0
WeaponArcACASMa
Beam Projector SPN x2 (Link)SPN306
Kinetic Cannon III x2 (Link)F/P332
Kinetic Cannon III x2 (Link)F/S332
Missiles: AC II (Torpedo)F423
Missiles: AS IIT143
Systems: Catapult
Hanger:6
Launcher
Sensor Array
Traits: Repair:2
1-2: Defense
1
|
1
2
|
2
3
4
5
3-4: Sensors
1
|
1
2
|
2
3
4
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
5
6
Marines
1
2
3
4
5
Thunderbolt
29
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Frigate
2
4
3
2
ForeP/SAft
0 0 0
WeaponArcACASMa
Kinetic Cannon IIF/P331
Kinetic Cannon IIF/S331
Particle Cannon IIF/P/S333
Traits: Escort, Evasive
1-2: Defense
1
2
3
4
3-4: Sensors
1
|
1
2
|
2
5-6: Thrusters
1
|
1
2
3

Structure
1
2
Marines
1
2
3
Valiant
63
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Strike Cruiser
3
3
3
1
ForeP/SAft
2 2 0
WeaponArcACASMa
Beam Projector SPNSPN306
Kinetic Cannon III (Link)F/P332
Kinetic Cannon III (Link)F/S332
Missiles: AC IIF423
Missiles: AS IIF143
Systems: Catapult
Hanger:2
Sensor Array
Traits: Launcher, Repair:1
1-2: Defense
1
|
1
2
3
4
3-4: Sensors
1
|
1
2
|
2
3
|
3
5-6: Thrusters
1
|
1
2
|
2
3

Structure
1
2
3
4
Marines
1
2
3
4
Ypres
70
TV
v1.2.4
UC 1
Sig 9"
▼ Upgrades ▼
Battleship
6
2
3
1
ForeP/SAft
3 3 2
WeaponArcACASMa
Beam Projector SPN x2 (Link)SPN306
Kinetic Cannon III (Link)F/P332
Kinetic Cannon III x2 (Link)F/P/S332
Kinetic Cannon III (Link)F/S332
Missiles: AC IIF423
Missiles: AS IIT143
Particle Cannon IIIF444
Systems: Sensor Array
Traits: Repair:1
1-2: Defense
1
|
1
2
|
2
3
4
5
6
3-4: Sensors
1
|
1
2
|
2
3
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
5
6
Marines
1
2
3
4
5
6
Chieftain
28
TV
v1.2.4
UC 3
Sig 3"
▼ Upgrades ▼
Escort Cruiser
2
4
3
3
ForeP/SAft
0 0 0
WeaponArcACASMa
Hardpoint III x2 (Link)F/P/S
Missiles: AC IT311
Systems: Hanger:1
Stealth
Traits: Cargo:2, Escort, Evasive, Q-Ship
1-2: Defense
1
|
1
2
3-4: Sensors
1
2
3
5-6: Thrusters
1
2
3
4
5

Structure
1
|
1
2
Marines
1
2
Gao-Tzu
46
TV
v1.2.4
UC 1
Sig 3"
▼ Upgrades ▼
Heavy Cruiser
3
2
3
2
ForeP/SAft
2 2 2
WeaponArcACASMa
Hardpoint II x3 (Link)F/P/S
Missiles: AC IIIF524
Missiles: CMM IIT132
Systems: Hanger:3
Stealth
Traits: Cargo:3, Repair:2
1-2: Defense
1
|
1
|
1
2
|
2
|
2
3-4: Sensors
1
|
1
|
1
2
|
2
|
2
3
5-6: Thrusters
1
|
1
|
1
2
|
2
|
2
3

Structure
1
|
1
2
|
2
3
Marines
1
2
3
Huang-Ti Jammer
37
TV
v1.2.4
UC 1
Sig 3"
▼ Upgrades ▼
Cruiser
2
4
3
3
ForeP/SAft
0 0 0
WeaponArcACASMa
Missiles: CMM IT131
Systems: Cloak
Jammer
Sensor Array
Traits: ECM:2
1-2: Defense
1
|
1
2
3-4: Sensors
1
|
1
2
|
2
3
4
5-6: Thrusters
1
2
3
4
5

Structure
1
2
Marines
1
Huang-Ti Observer
37
TV
v1.2.4
UC 1
Sig 3"
▼ Upgrades ▼
Cruiser
2
4
3
3
ForeP/SAft
0 0 0
WeaponArcACASMa
Drone Bays: 1F
2
2
3
Missiles: CMM IT131
Systems: Cloak
Sensor Array
Traits: ECM:2, Q-Ship, TD
1-2: Defense
1
|
1
2
3-4: Sensors
1
|
1
2
|
2
3
4
5-6: Thrusters
1
2
3
4
5

Structure
1
2
Marines
1
Imperator
33
TV
v1.2.4
UC 3
Sig 3"
▼ Upgrades ▼
Patrol Cruiser
2
4
3
3
ForeP/SAft
0 0 0
WeaponArcACASMa
Hardpoint II (Link)F/P/S
Missiles: CMM IT131
Systems: Hanger:1
Stealth
Traits: Cargo:2, Q-Ship, Repair:2
1-2: Defense
1
|
1
2
3-4: Sensors
1
|
1
2
3
5-6: Thrusters
1
2
3
4
5

Structure
1
|
1
2
Marines
1
2
3
Satrap
49
TV
v1.2.4
UC 1
Sig 3"
▼ Upgrades ▼
Carrier
2
2
3
2
ForeP/SAft
0 0 0
WeaponArcACASMa
Drone Bays: 2F
3
3
3
3
Hardpoint II x3 (Link)F/P/S
Missiles: AC IIIF524
Missiles: CMM IIT132
Systems: Hanger:4
Launcher
Stealth
Traits: Cargo:4, Q-Ship, Repair:2
1-2: Defense
1
|
1
|
1
2
|
2
|
2
3-4: Sensors
1
|
1
|
1
2
|
2
|
2
3
5-6: Thrusters
1
|
1
|
1
2
|
2
|
2
3
|
3
|
3

Structure
1
|
1
2
|
2
3
Marines
1
2
3
4
5
Senator
33
TV
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Corvette
2
4
3
2
ForeP/SAft
0 0 0
WeaponArcACASMa
Particle Cannon III x2 (Link)F/P444
Particle Cannon III x2 (Link)F/S444
Traits: Escort, Evasive
1-2: Defense
1
|
1
2
|
2
3
4
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
|
1
2
3

Structure
1
2
3
Marines
1
2
Shan-Yu
47
TV
v1.2.4
UC 1
Sig 3"
▼ Upgrades ▼
Battlecruiser
4
2
3
2
ForeP/SAft
2 2 0
WeaponArcACASMa
Drone Bays: 1F
1
1
2
2
Hardpoint II x2 (Link)F/P/S
Hardpoint II x2F/P/S
Missiles: AC IIIF524
Missiles: CMM IIT132
Systems: Hanger:2
Launcher
Stealth
1-2: Defense
1
|
1
|
1
2
|
2
|
2
3
3-4: Sensors
1
|
1
|
1
2
|
2
|
2
3
5-6: Thrusters
1
|
1
|
1
2
|
2
|
2
3
|
3
|
3

Structure
1
|
1
2
|
2
3
Marines
1
2
3
4
5
Tsar
43
TV
v1.2.4
UC 2
Sig 3"
▼ Upgrades ▼
Heavy Cruiser
3
2
3
2
ForeP/SAft
2 2 0
WeaponArcACASMa
Beam Projector II x2 (Link)F/P/S332
Mass Driver SPN (AP)SPN414
Missiles: AC IIIF524
Systems: Hanger:2
Stealth
Traits: Repair:2
1-2: Defense
1
|
1
|
1
2
|
2
|
2
3
3-4: Sensors
1
|
1
|
1
2
|
2
|
2
3
5-6: Thrusters
1
|
1
|
1
2
|
2
|
2
3
|
3
|
3

Structure
1
|
1
2
|
2
3
Marines
1
2
3
Adler
28
TV
v1.2.4
UC 4
Sig 6"
▼ Upgrades ▼
Frigate
2
3
3
2
ForeP/SAft
0 0 0
WeaponArcACASMa
Hardpoint I (Link)F/P
Hardpoint I (Link)F/S
Missiles: AC IF312
Systems: Hanger:2
Traits: ECM:1
1-2: Defense
1
2
3
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
|
1
2
|
2
3

Structure
1
2
Marines
1
2
3
Inari
14
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Merchant Vessel
1
2
2
1
ForeP/SAft
0 0 0
Traits: Cargo:6, Sluggish
1-2: Defense
1
|
1
2
3-4: Sensors
1
|
1
5-6: Thrusters
1
|
1
2

Structure
1
2
3
Marines
1
HLV
25
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Heavy Lift Vehicle
1
8
2
1
ForeP/SAft
0 0 0
Traits: Cargo:12, Sluggish
1-2: Defense
1
|
1
2
3
3-4: Sensors
1
|
1
5-6: Thrusters
1
|
1
2
|
2
3
|
3

Structure
1
2
3
4
Marines
1
2
Panama
12
TV
v1.2.4
UC 2
Sig 6"
▼ Upgrades ▼
Transport
2
2
2
1
ForeP/SAft
0 0 0
WeaponArcACASMa
Hardpoint IT
Traits: Cargo:4, Sluggish
1-2: Defense
1
|
1
2
|
2
3-4: Sensors
1
|
1
5-6: Thrusters
1
|
1
2

Structure
1
2
Marines
1
2
3
4
5
6
Troy
28
TV
v1.2.4
UC 4
Sig 6"
▼ Upgrades ▼
Monitor
4
2
3
1
ForeP/SAft
2 2 0
WeaponArcACASMa
Hardpoint II (Link)F
Hardpoint II (Link)T
Hardpoint III x2 (Link)F/P
Hardpoint III x2 (Link)F/S
Systems: Hanger:2
Traits: Repair, Sluggish
1-2: Defense
1
|
1
2
3
4
3-4: Sensors
1
|
1
2
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
5
Marines
1
2
3
4
Zulu
24
TV
v1.2.4
UC 4
Sig 6"
▼ Upgrades ▼
Frigate
3
3
3
2
ForeP/SAft
2 2 0
WeaponArcACASMa
Hardpoint (Link)F/P
Hardpoint (Link)F/S
Traits: Cargo:4, Sluggish
1-2: Defense
1
|
1
2
|
2
3
3-4: Sensors
1
|
1
5-6: Thrusters
1
|
1
2
3

Structure
1
2
3
4
Marines
1
2
3
4
Caravan
9
TV
v1.2.4
UC 1
Sig 6"
▼ Upgrades ▼
Freighter
1
2
2
2
ForeP/SAft
0 0 0
Systems: CAP
Energy Armor
Traits: Cargo:4
1-2: Defense
1
|
1
2
3-4: Sensors
1
|
1
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
Marines
1
2
Cronus
9
TV
v1.2.4
UC 1
Sig 6"
▼ Upgrades ▼
Cargo Hauler
1
3
2
1
ForeP/SAft
0 0 0
Systems: CAP
Energy Armor
Traits: Cargo:12, Sluggish
1-2: Defense
1
|
1
2
3-4: Sensors
1
|
1
5-6: Thrusters
1
|
1
2

Structure
1
2
3
Marines
1
2
Ebiiru
5
TV
v1.2.4
UC 1
Sig 6"
▼ Upgrades ▼
Transport
1
2
2
1
ForeP/SAft
0 0 0
Systems: CAP
Energy Armor
Traits: Cargo:4
1-2: Defense
1
|
1
2
3-4: Sensors
1
|
1
5-6: Thrusters
1
|
1
2

Structure
1
2
Marines
1
Nephilim
75
TV
v1.2.4
UC 1
Sig 9"
▼ Upgrades ▼
Battleship
3
2
3
1
ForeP/SAft
2 2 0
WeaponArcACASMa
Drone Bays: 1F
1
1
2
2
Drone Bays: 2F
3
3
3
3
Kinetic Cannon III (Link)F/P332
Kinetic Cannon III (Link)F/S332
Missiles: AC IIIF524
Particle Cannon III x2 (Link)F/P/S444
Systems: CAP
Energy Armor
Hanger:4
Launcher
Traits: Magsail, Repair:2, Sluggish
1-2: Defense
1
|
1
2
|
2
3
4
5
3-4: Sensors
1
|
1
2
|
2
3
4
5-6: Thrusters
1
|
1
2
|
2

Structure
1
2
3
4
5
6
Marines
1
2
3
4
5
Cargo
Allows one use of Deploy Decoy Drones Action
Decoy Drones
1
Cargo
, 2
TV
v1.2.4
UC *
Cargo
Class I drones are essentially missiles with a little additional reaction mass and a slightly more sophisticated sensor and guidance package. When they detect an enemy Capital Ship or Squadron in their sensor range, they engage and attempt to impact the enemy craft.
WeaponArcACASMa
Drone Bays: 2P/S
1
1
Drone
1
Cargo
, 3
TV
v1.2.4
UC *
Cargo
Allows the use of the Resupply action to replenish Drones.
Public Information
Drone Munitions
1
Cargo
, 1
TV
v1.2.4
UC *
Cargo
Grants the ECCM: 1 trait to models that did not have it before.
Public Information
ECCM
1
Cargo
, 3
TV
v1.2.4
UC 1
Cargo
Grants the ECM: 1 trait to models that did not have it before.
Public Information
ECM
1
Cargo
, 5
TV
v1.2.4
UC 1
Cargo
Allows the use of the Resupply action to replenish Fuel or to grant the Fuel Tanks trait to Embarked Squadrons.
Public Information
Fuel Pods
1
Cargo
, 2
TV
v1.2.4
UC *
Cargo
Grant one instance the Hanger Trait. If destroyed, cannot be Repaired.
Public Information
Hanger
2
Cargo
, 4
TV
v1.2.4
UC *
Cargo
1 Squadron may be Embarked on this ship during Deployment. The Embarked Squadron may make a Reactive Interception if an active Squadron grants an opportunity.
Hidden Hanger
1
Cargo
, 4
TV
v1.2.4
UC *
Cargo
Allows the use of the Resupply action to replenish Marines.
Public Information
Marines
1
Cargo
, 1
TV
v1.2.4
UC *
Cargo
Improves the Repair Trait by 1 or gains Repair: 1
Public Information
Repair Bay
1
Cargo
, 1
TV
v1.2.4
UC *
Cargo
Allows one use of the Deploy Debris Field Action.
Debris Dispenser
1
Cargo
, 4
TV
v1.2.4
UC *
Cargo
Once destroyed, cannot be repaired.
WeaponArcACASMa
Kinetic Cannon (Autofire, Snub)P/S331
Hidden Kinetic Cannon
2
Cargo
, 5
TV
v1.2.4
UC *
Cargo
Missiles are a form of simple single use drones that come in a bewildering variety of sizes and profiles. The most common varieties are grouped into ship killers and hunter killers, for attacking targets in squadrons or single large ship targets.
WeaponArcACASMa
Missiles: AC (Swarm, Autofire, Limited)P/S500
Hidden Missiles: AC
2
Cargo
, 2
TV
v1.2.4
UC *
Cargo
Missiles are a form of simple single use drones that come in a bewildering variety of sizes and profiles. The most common varieties are grouped into ship killers and hunter killers, for attacking targets in squadrons or single large ship targets.
WeaponArcACASMa
Missiles: AS (Swarm, Autofire, Limited)P/S050
Hidden Missiles: AS
2
Cargo
, 1
TV
v1.2.4
UC *
Cargo
Cargo ship counts as +10 TV per instance of Goods.
Goods
1
Cargo
, 0
TV
v1.2.4
UC 4
Hardpoint
Beam projectors represent lasers, masers, and any other weapon that uses concentrated radiation in the EM spectrum to ignite, melt, or explode targets. These weapons can cycle quickly and attack at the speed of light making them very accurate.
ArcCost
T4
F3
P2
S2
A1
F/P/S4
F/P4
F/S4
SPN4
Beam Projector I
AC:
3
AS:
3
Ma:
1
v1.2.4
UC *
Hardpoint
Beam projectors represent lasers, masers, and any other weapon that uses concentrated radiation in the EM spectrum to ignite, melt, or explode targets. These weapons can cycle quickly and attack at the speed of light making them very accurate.
ArcCost
T5
F3
P2
S2
A1
F/P/S4
F/P4
F/S4
SPN4
Beam Projector II
AC:
3
AS:
3
Ma:
2
v1.2.4
UC *
Hardpoint
Beam projectors represent lasers, masers, and any other weapon that uses concentrated radiation in the EM spectrum to ignite, melt, or explode targets. These weapons can cycle quickly and attack at the speed of light making them very accurate.
ArcCost
T6
F3
P2
S2
A1
F/P/S5
F/P5
F/S5
SPN5
Beam Projector III
AC:
3
AS:
3
Ma:
3
v1.2.4
UC *
Hardpoint
Kinetic Cannons cover a spectrum of autocannons, macro-cannons, gatling style chainguns and other types of projectile weapons with a high rate of fire and a variety of ammunition types. The only downside is the vast quantities and mass of the ammunition that they require.
ArcCost
T3
F2
P1
S1
A1
F/P/S2
F/P2
F/S2
SPN2
Kinetic Cannon I
AC:
2
AS:
2
Ma:
0
v1.2.4
UC *
Hardpoint
Kinetic Cannons cover a spectrum of autocannons, macro-cannons, gatling style chainguns and other types of projectile weapons with a high rate of fire and a variety of ammunition types. The only downside is the vast quantities and mass of the ammunition that they require.
ArcCost
T4
F3
P2
S2
A1
F/P/S4
F/P4
F/S4
SPN4
Kinetic Cannon II
AC:
3
AS:
3
Ma:
1
v1.2.4
UC *
Hardpoint
Kinetic Cannons cover a spectrum of autocannons, macro-cannons, gatling style chainguns and other types of projectile weapons with a high rate of fire and a variety of ammunition types. The only downside is the vast quantities and mass of the ammunition that they require.
ArcCost
T5
F3
P2
S2
A1
F/P/S4
F/P4
F/S4
SPN4
Kinetic Cannon III
AC:
3
AS:
3
Ma:
2
v1.2.4
UC *
Hardpoint
Mass Drivers is a catch all term for a variety of weapons that used directed electrical potential and its interaction with ferrous metals to launch heavy projectiles at high velocity, far exceeding the damage potential of a standard warhead.
ArcCost
T3
F2
P1
S1
A1
F/P/S2
F/P2
F/S2
SPN2
Mass Driver I
AC:
2
AS:
2
Ma:
0
v1.2.4
UC 2
Hardpoint
Mass Drivers is a catch all term for a variety of weapons that used directed electrical potential and its interaction with ferrous metals to launch heavy projectiles at high velocity, far exceeding the damage potential of a standard warhead.
ArcCost
T4
F2
P2
S2
A1
F/P/S3
F/P3
F/S3
SPN3
Mass Driver II
AC:
2
AS:
2
Ma:
1
v1.2.4
UC 2
Hardpoint
Mass Drivers is a catch all term for a variety of weapons that used directed electrical potential and its interaction with ferrous metals to launch heavy projectiles at high velocity, far exceeding the damage potential of a standard warhead.
ArcCost
T5
F3
P2
S2
A1
F/P/S4
F/P4
F/S4
SPN4
Mass Driver III
AC:
2
AS:
2
Ma:
2
v1.2.4
UC 2
Hardpoint
Missiles are a form of simple single use drones that come in a bewildering variety of sizes and profiles. The most common varieties are grouped into ship killers and hunter killers, for attacking targets in squadrons or single large ship targets.
ArcCost
T6
F3
P2
S2
A1
F/P/S5
F/P5
F/S5
SPN5
Missiles: AC I
AC:
3
AS:
1
Ma:
2
v1.2.4
UC *
Hardpoint
Missiles are a form of simple single use drones that come in a bewildering variety of sizes and profiles. The most common varieties are grouped into ship killers and hunter killers, for attacking targets in squadrons or single large ship targets.
ArcCost
T8
F5
P3
S3
A2
F/P/S7
F/P7
F/S7
SPN7
Missiles: AC II
AC:
4
AS:
2
Ma:
3
v1.2.4
UC *
Hardpoint
Missiles are a form of simple single use drones that come in a bewildering variety of sizes and profiles. The most common varieties are grouped into ship killers and hunter killers, for attacking targets in squadrons or single large ship targets.
ArcCost
T10
F6
P4
S4
A2
F/P/S9
F/P8
F/S8
SPN8
Missiles: AC III
AC:
5
AS:
2
Ma:
4
v1.2.4
UC *
Hardpoint
Missiles are a form of simple single use drones that come in a bewildering variety of sizes and profiles. The most common varieties are grouped into ship killers and hunter killers, for attacking targets in squadrons or single large ship targets.
ArcCost
T4
F3
P2
S2
A1
F/P/S4
F/P4
F/S4
SPN4
Missiles: AS I
AC:
1
AS:
3
Ma:
2
v1.2.4
UC *
Hardpoint
Missiles are a form of simple single use drones that come in a bewildering variety of sizes and profiles. The most common varieties are grouped into ship killers and hunter killers, for attacking targets in squadrons or single large ship targets.
ArcCost
T6
F3
P2
S2
A1
F/P/S5
F/P5
F/S5
SPN5
Missiles: AS II
AC:
1
AS:
4
Ma:
3
v1.2.4
UC *
Hardpoint
Missiles are a form of simple single use drones that come in a bewildering variety of sizes and profiles. The most common varieties are grouped into ship killers and hunter killers, for attacking targets in squadrons or single large ship targets.
ArcCost
T7
F4
P3
S3
A1
F/P/S6
F/P6
F/S6
SPN6
Missiles: AS III
AC:
1
AS:
5
Ma:
4
v1.2.4
UC *
Hardpoint
The Particle cannon uses a concentrated stream of highly charged particles to lash a target causing explosive thermal and electrical damage to targets. Particle cannons cause a heavy drain on power reserves and can be difficult to maintain.
ArcCost
T4
F2
P2
S2
A1
F/P/S3
F/P3
F/S3
SPN3
Particle Cannon I
AC:
2
AS:
2
Ma:
2
v1.2.4
UC *
Hardpoint
The Particle cannon uses a concentrated stream of highly charged particles to lash a target causing explosive thermal and electrical damage to targets. Particle cannons cause a heavy drain on power reserves and can be difficult to maintain.
ArcCost
T6
F3
P2
S2
A1
F/P/S5
F/P5
F/S5
SPN5
Particle Cannon II
AC:
3
AS:
3
Ma:
3
v1.2.4
UC *
Hardpoint
The Particle cannon uses a concentrated stream of highly charged particles to lash a target causing explosive thermal and electrical damage to targets. Particle cannons cause a heavy drain on power reserves and can be difficult to maintain.
ArcCost
T8
F5
P3
S3
A2
F/P/S7
F/P6
F/S6
SPN6
Particle Cannon III
AC:
4
AS:
4
Ma:
4
v1.2.4
UC *
Character
When declaring the Hard Burn action, this model enters the Hard Burn:3 state instead of 2.
Eager Captain
Captain, 2
TV
v1.2.4
UC 1
Character
All non-Missile weapons on this ship gain the Sniper trait.
Crack Shot
Wpn Officer, 5
TV
v1.2.4
UC 1